swtor augmentation kit. Right click on the station and drag the piece from my inventory to the station. swtor augmentation kit

 
 Right click on the station and drag the piece from my inventory to the stationswtor augmentation kit  Used to install Augmentation Slot MK-1 at an Item Modification Station

Assembly items stack, and can be reverse engineered for MK parts in. you have an augmentation-kit you need to install on a gear item. You have to create one using an Augmentation Kit before you can place an Augment in it. Augments and Augmentation Kits are still craftable, and able to be used on all 7. Individual Pieces. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. Schematic source The schematic used to create Augmentation Kit MK-2 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of. Augmentation Kit MK-6 is a prototype-quality augmentation kit. Augmentation Kits currently go for 100k at the moment, I imagine when more people figure this out that price will drop a lot! So when I RE the assembly component I did NOT receive any augmentation slot components. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. All existing items and missions fit into these grades and match the equivalent crafting grade. This SWTOR guide will explain how to create a set of endgame gear using item modifications from Hyde and Zeek including optimal stats for every combat style and discipline in both PvE and PvP. 20x Prototype Woven Syntex 5x Prototype Lustrous Synth Bonded Attachment Requires Synthweaving (690) Augmentation Kit MK-11 Rating 280 Used to install Augmentation. It's like getting and applying an augment kit, but automatically and for free. Suggestion Box. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Recent Changes; Community Portal; Help the wiki! Community. So i was just wondering which of the three crew skills to take in order to make augments. x I used to RE stacks of the Assembly Components for. Synthweaving is one of the six crafting skills available in Star Wars: The Old Republic (SWTOR). . Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. You can do this even if you are not at a modification station. This crafting material is used in the construction of Augmentation Kit MK-1. This. I recently tried my hand at making augmentation kits, starting at level 5 and intending to work my way up with my slicing character. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. craft. G Armormech, Armstech, Synthweaving. Credit costs are still being tuned, but it will be less than 50k for the highest augment slot. - armstech makes the presence, endurance, defense, power augments. Augmentation Kit MK-1. Could we please get new icons for the items Augmentation Kit MK-9, Augmentation Kit MK-10 and Augmentation Kit MK-11? It's hard to see the difference between them at a glance when they're next to each other in cargo bays/inventory. At least, I hope this behavior is not intended. They should, IMO, make the kits require blue-grade Slicing mats to alleviate. Edited July 5, 2012 by chimunga. Make the kits cheap and relative to apply as leveling up, hell everything else to do with augments are worthless until you get to max level. Augments are items that can be placed in an augment slot. And the last 110 where spend on this test. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. . . Training Cost: 35000. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. They are available to low level players, but aren’t really worth. Its sole intent is to support players of Star Wars: The Old RepublicStar Wars: The Old RepublicHey, I just started to craft a "Mk-11 Augmentation Kit" and also some fitting Augments and wanted to switch the Order of the Items to craft, when i realised that i didnt got my Materials back for the Kit. Part of Vulkk's "SWTOR Basics" series. Here is my guide on making augment kits. Augmentation Kit MK-5 is a player-created item. 14% without going under (1213 is the magic number here). Only the toppest rating one is worth. Code recombinators are going for 195 credits per and I think that means it. If you craft the PLSBA and deconstruct it from your pack, you will get the MK-11 component. Augmentation Kit MK-6 is a player-created item. . Creates: Augmentation Kit MK-11. The only things that make money are the augment kits and the augment components. Augmentation slots can be upgraded to a higher tier through the Item Modification Table. The dedicated guide contains tips for all roles in both PvE and PvP. Great. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. SWTOR. If your gear has this slot, you can place an augment in it which gives you extra stats. But its never been quite clear if Biochem can RE anything for the materials that make augment kits. Used to install Augmentation Slot MK-1 at an Item Modification Station. To match the above listed changes. 0. You need augment kits to add an augment slot to allow an augment to be added to an item. What you can do is replace it with a different Augmentation slot with a higher MK number, but that won't solve your problem. 3) General speculation in advance of 4. I would like to make a suggestion as to an alternative approach to handling augmentation in Patch 1. Augmentation Kit MK-2 is a player-created item. Jedipedia. As to the augments themselves, my main is a synthweaver and can make Might, Resolve, Alacrity and. if I have one item which has item level of 330 and dismantle it then I will get the option to craft 330 mods?Great Christmas Decorations For 2021, swtor how to get augmentation slot component mk 1. Use the pull down window at the bottom and choose augment slot 6 and click apply. As for legacy gear, ALL gear is now legacy (except cartel of course) but since set bonuses are on the shell you should not “wear” cartel gear anymore. The guide is up-to-date for Patch 7. Used to install Augmentation Slot MK-9 at an Item Modification Station. By Seront June 25, 2012 in Crew Skills. Ugh I can't believe I missed that. Used to install Augmentation Slot MK-1 at any Item Modification Station. Schematic source The. 3 Class Changes;. . I want to emphasize this is based on the levels of the slot and the augment, not the armor or the wearer. – Jackie late 2021, before the 7. 2 million credits in Cranoran Thread about about 5 hours crafting time, 1000 each of Gleaming Phond Crystals and Gleaming Alien Fragments and the time to. An augment is an item modification and can be applied to an augment slot. augment_kit. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) An Augmentation Kit - These run from MK-1 through MK-9 and are consumed on use. View data for the Augmentation Kit MK-1 SWTOR Schematic. In this video I show you how to add an augment slot so that you can pop in your au. General advice: - Use augments only on characters with whom you plan to do challenging group content: Ops, MM FPs and Uprisings. Note: Although the first segment of this guide is more tailored towards the Endgame players who are just. Possibly you get them later, but my biochem skill is 410 (need to get my bioanalyse and. All Color Crystals & Lightsaber Crystals in SWTOR. Look at your two orange/custom lightsabers again. Make sure the augment slot mk-6 is in your inventory as well as your augment. I just dragged the kit to the gear piece, then dragged the augment onto that. Swtor crew skills 6. The rating 208 purple augments are fine to start, and are much cheaper than the gold 228s. But, every guide about augmenting I come across says to use an item modification station. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core. I know they come from REing. Sorry mis-spoke, you get the kits as ingredients, but so far (at least) I haven't seen a Augment slot kit schemetic to craft the augment slot kits. Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . Augmentation Slot Component Mk 11 Swtor. The reason an Augmentation Kit MK-11 is better than an MK-10 (or less) is that the MK number specifies the *highest* MK number of Augmentation that you can put in the slot (created by the kit), and higher-MK Augmentations are better than. what types exist existing, how to craft them and wherefore it’s important to Augment your gear! Augmenting choose Top Tier gear is a sluggish plus expensive process. 2) avant les pièces d’équipement de qualité augmentée. The two cheapest (mats wise) are offhands through Artifice and knives through Armstech. If you craft an assembly component, then deconstruct it without putting it in mat storage, you get an augmentation kit component (as intended). Saber would you need to buy all 4 kits for your level and same level mod for it ? Or can you do one two slots at a time and add as you go ?In SWTOR, players can enhance their gameplay experience through augmentation kits, which are a form of in-game currency used to upgrade equipment and weapons. We got a little news about crafting. – Kit schematics are learned direct from the trainers. FQN: itm. Armstech: Fortitude (END+PWR), Critical (CRIT+END), Accuracy (ACC+END), Surge (SURGE+END) and Power (PWR+END) Augments simply add more of two stats to a piece of gear. Simply put, you can have a level 50 augment kit (MK-6) and put a level 9 augment in it if you wish. 10 votes, 17 comments. Star Wars name: Augmentation Kit MK-11: Other languages: MK-11-Aufwertungs-Kit Kit d'amélioration Type 11: Other sites: TORCommunity:The augment kit doesn't change the level requirement of the gear. 3 augmentation kit mk-6 how to farm the mats used to create the mk-6 components for the augment kit. 1a. if I put an Aug kit say MK-5, can I upgrade that kit to a higher level one at a later time? or is it a matter of once you put one type onto one type of armor, that's it, you're stuck? Thanks in advance. The dedicated guide contains tips for all roles in both PvE and PvP. But recently someone informed me we couldn't Augment items such as "Lord Kallig's Scorching Lightsa. Store. If you want to go the auction house route, you can expect to pay quite a bit for a full set of augments. The higher the tier, the better the augment slot you can add to the item. However, I probably wont rely on them and I certainly wont be mass producing them. . Each augmentation kit is created with ten augmentation slot components (of the specific tier) and several other crafting materials that are associated with that crafting tier. The crafting table on your ship is for your companions, pretty sure your character can't use it. 1) Acquiring an "Augment Kit". All skills can break down items, the advantage comes from the least amount of mats used in. (that is RE one grade 10 assembly component (from any crafting skill), and you will get mats plus one assembly slot component MK-10) If you have multiple crafters, then the cheapest way to get the slot components will depend on your mat reserves and. David: There are two primary reasons that Augment Kits are limited to Armstech, Armormech and Synthweaving: 1) They are the augment crafters, and Augment Kits extend that service. Swtor reverse engineering guideSwtor crew skills guide crafting republic lost island flashpoint unassembled components fleet beginners command vendors location. Any crafts grade 11 component can be RE's to a MK11 aug slot component. Web hi, i tried to find. Armormech/Armstech Components. The dedicated guide contains tips for all roles in both PvE and PvP. Armortech and synthweaving use 2 and 2 for mats. 3. Forums. Play Now. Posted March 25, 2014. Then, as I start running ops and p/u new. They can reverse engineer their crafted weapons and item. - Use augments only on 306, set bonus gear. This will add an augment slot to your armor piece. It can change the colour of the selected piece and if it is removed from the component selection, it will be…SWTOR patch 1. So, if you're only 200. I saw this Q and A about 1. Oh, and augment kits are created by Armormechs. Then you have to mount the Augment Kit to the gear item. So you'd need the new mats, probably some gathered mats, and maybe even some supplements (e. So if you have a level 20 item with a level 49 augment inserted into it, it will be converted into a MK-6 augment slot since the augment is a. Just make them and RE them. News. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical)So I've been researching the augment system, and I've decided to go with it. . New Cartel Market items in 7. Meanwhile I burned about 500 "Iridescent Bondar Synth Bonded Attachments" for nothing. I tried RE these and I'm not getting any MK 11 slot components. Forums. To add an Augment slot via a Kit: - Kits are. Augmentation Kit MK-1 is a premium -quality augmentation kit. Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. If taken out of the materials bank to deconstruct, no component is rendered. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills. So, one wrong click sending the items from our inventory to the crafting inventory and we lose a ton of credits in mats. with MK-1 costing 1000 Credits to mount, and MK-9 costing 36k (or 36,000 for. They craft the kits by RE'ing items to get an mk component. Sign in. Step 3: Select the Gear – Select the. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. I sell hundreds of augment kits everyday and support this message! This is a well written guide for augment kits. How to make augmentation kits guide on how to augment all of your items. Synthweaving at level 600 after you purchase the unlock to get to 700 allows you to instantly craft item-rating 268 non-modifiable armor, an item-rating 274 healer/dps armoring, and at 680 allows you to craft augment kits and the blue Crit and Redoubt defense) item-rating 276 augments. Augment Kit: An item produced by Armormechs, Synthweavers and Armstechs. Getting 45k at a minimum for these kits (50-60K if you time the weekly swings on GTN) is netting you 30K per kit. There are some good ones out there that will go into detail, but you want to focus on getting Accuracy as close to 110% as possible without going over (1590 is the magic stat number) and Alacrity as close to 7. Hi everyone, I'm posting about the Augment Kits in 1. 0 6. It’s your go-to skill for making light and medium armor, Jedi robes, and Sith regalia for all Force-sensitive classes. Wow seriously 100K to just install them, the new Augments on my server are about 2-4mill for the MK11 and about 20-40mill for the actual Augment. Those sell for 3k-5k each. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. Augmentation slot MK-6 needed, i. Individual Pieces. Synthweavers craft Augment Kits,. They all require two of each appropriate gathering skill material: Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. Items created by reverse-engineered. Christmas is a lovely holiday and a perfect time to decorate your house. Synthweaving, Armormech and Armstech are the crew skill sources for these. . Trump own body gaming casinos, deadwood casino guide Trump own body gaming casinos Trump own body gaming casinos Which includes pending times on a withdrawal and how long it takes the money to arriveSwtor how to add mod slots For a more general overview of the real money deposit bonus offers both with and without bonus codes head over to our bonus page, swtor how to add mod slots. Removal of Daily Resource Matrices. Getting back into the game as a sub and I noticed on a lot of modifiable items, especially light sabers don't have slots for…SWTOR patch 1. It’s a beginners guide so you probably know a lot of it already but it does contain all the Info you are looking for. Schematic source The. Sci-fi. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Install 36k x 14 , Blue Augs 12k x 14. So i've got 2mil credits to start and train a crew skill. So I know that Biochem won't be able to make augment kits. I know you can upgrade a lower kit to a higher kit, but can you just uninstall one? For example, say I put an augment slot on my helmet, but then I get a new helmet. 1. - what to do with zillion crystals I have found during Archeology (which is 400 for me). Put the augment kits on your gear. Most likely new materials from crafting 450-500. Augment kits can be applied to any piece of gear. They are available to low level players, but aren’t really worth. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. While this is how augment tables work now, all Crew Skills will continue to evolve based on player feedback and game data. Max Stack: 9999. 227K subscribers in the swtor community. Synthweaving makes nothing of any use whatsoever. 1. Acquire (craft, player-to-player trade, GTN) an augmentation kit MK-X,(1) and find a modification station. ago. The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be earned. . First Seen: 1. augment_slot_fragment. so a level 208 augment costs just a small bit of the. Credits: A flat credit cost to add or upgrade an augment. "Augmentation slots are tiered in rank, and can only accept augments up to their rank. Support. They should definitely change the system to make applying them cheap at low levels and grow up to the price they are now to apply to fresh armor at max level, but if you upgrade the augmentation kit then the price is. - slicing provide the blue / purple materials. These have a guaranteed drop rate. It gives you a simple 1 to 1 ratio. This cost me 1. I've read that stims and medpacks won't, and that makes sense. To add an augment kit to your gear, right-click the piece of gear in your inventory or equipment panel. Cybertech makes Armor and Mods. The higher numbers *are* better, but that's useless non-information without an explanation of *why*. 3 I was thrilled. During 5. It can be created by player characters trained in the Armormech, Armstech, or Synthweaving Crew Skills . The dedicated guide contains tips for all roles in both PvE and PvP. This guide remains up-to-date for Legacy of the Sith!I might make one set of these augs just as a sort of long-term goal. These stations allow you to add and remove augments from your gear. You. Step 2 - Find a nice legacy set that you may occasionally use as your active outfit (alternatively, give zero f*s to appearance). the remove fee for augments is calculated by the level. Everything else goes into Critical. If taken out of the materials bank to deconstruct, no component is rendered. View data for the Augmentation Kit MK-6 SWTOR Schematic. I. They can be crafted with crew skills, or purchased from the GTN. If you actually go out and scavenge for metals and compounds instead of running missions for them, the math becomes even better. We are not raising Crew Skills, Gathering or Crafting levels upon the 7. We are not raising Crew Skills,. Posted November 23, 2012. This crafting material is used in the construction of Augmentation Kit MK-1. Check your cashier to redeem the bonus. The new Augmentation system under 1. . CryptoThere are 14 gear slots in total where Augments can be placed. Go to swtor r/swtor • by. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. Posted March 12, 2020. Each of those in turn has a cost of, (in the case of armormech,) 2 durasteel and 2 zel alloys. . Tutorial on how to Augment your gear in SWTOR and why is augmenting so important. Do I buy an augment and put it in myself using the augmentation work bench or does an armortech need to put it in for me? That's all. Any guidance here appreciated. It will cost under 100k to get each piece augmented, including the price of the kit and the upgrade cost BW charges. 0 releases! Which items to stockpile for 7. . Add in the 28% crafting crit bonus and this brings down the cost to 15-16K. Used to install Augmentation Slot MK-1 at an Item Modification Station. 0! Legacy of the Sith Expansion comes soon. It can be. First, get the kit schematics from the crew skill trainer. Any guidance here appreciated. I am a "power seller" of Augmentation Kit MK-9s - I farm turadium, mythra and tricopper flux accross multiple characters and build QT-10 Parts so I can RE for the Augmentation Slot Component MK-9. Step 1 - Complete KotFE and start collecting alliance crates (legacy gear and gifts for leveling toons - crafting speed/crits as Sarigar discussed). The dedicated guide contains tips for all roles in both PvE and PvP. I think after the expansion the highest augment will be mk-8, as a part of the crafting revamp, and old augments are not made obsolete. Archeology needed. To arts one Kit MK-10 you be need the following: 10x Augmentation Slot Component MK-10 (Deconstruction of Crafted Items) 4x Core Recombinator (Slicing) If you're trying to remove the augments, just ctrl+right click to field mod, then right click on the augment to remove it, same as any other item mod. Star Wars - The Old Republic (Part Six) ~ All You. Category: Miscellaneous. Find out which mods to purchase from Hyde and Zeek in SWTOR on the Fleet to minimize your spending and optimize your build. Composant d'emplacement d'amélioration Type 11. The way I'm looking at this - is I drop. It doesn't matter which grade of kit you're adding, MK-1 up to MK-10, there's a fee you have to pay to add the augment slot, in addition to having the slot kit itself. - armortech makes the aim, cunning, absorb, shield augments. augment_kit. If I have an Augmentation Kit MK-9, but I am only level, say, 27 - can I put an MK-9 Aug Slot on a piece of equipment even though I can't put a high level Aug *into* that slot? It occurs to me that if this is possible, it's more economical to put the MK-9's on the equipment right away (assuming t. Make those and each time you RE one, you should get a MK-9 Slot Component. Individual Pieces. Even SoV Solo or Story can be done without augments. Augmentation kits are Item modifications that create augmentation slots on gear when used in conjunction with an item modification station. Game. I hope this isn't a 'design decision'. Overkill is a better point for point return, albeit a. And the last 110 where spend on. wearable pieces made by a craft can crit to get an augment slot; post-1. View data for the Augmentation Kit MK-11 SWTOR Schematic. Easiest money is just the components - build up a stack of Grade 8 assembly components (2 of each type of grade 8 material) then reverse engineer it and get a MK-8 assembly component. 0 Deconstruction Basics Guide. Augmentation Kit MK-1 Rating 46. com . To add an Augment slot via a Kit: – Kits are made by Synthweavers, Armstech or Armormech. Augments are extra stat points (which can help you reach thresholds for accuracy/alacrity), which in turn increase your efficiency. 22 Upari Crystals = 52800 (@2400 per unit GTN price) 22 Primeval Artifa. 206. Web augmentation kits are item modifications that create augmentation slots on gear when used in conjunction with an item modification station. 0 gear. Augmentation Slot Component MK-3 can be obtained by reverse engineering Tier 3 crafted gear; any crafted equipment item that is reverse engineered will yield one. They all require two of each appropriate gathering skill material:Another aspect to consider is the actual MK11 kit that costs 100k to install AND to craft that little bugger will cost you around 100 premium mats per kit. By default, it will select the highest level Augmentation Kit that you have in your inventory. Read Void_Singer's post above yours. craft. 6. CTRL+right click one of them and you will see each of the 4 items you can put in it. . Along with these general changes which are affecting Crafting, there are some more detailed changes which impact very specific Crafting Skills . How about allowing Artifice to make Augmentation Kits seeing as Armstech, the other weapon making crew skill, has the plans on its trainer already. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. . It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills. The higher the tier, the better the augment slot you can add to the item. . To get this component you need to craft premium lustrous synth bonded attachment (PLSBA) and then deconstruct it. Can I put augments in my gear myself? That is -- let's say that I am a bio engineer and want to put an augment on my chest piece. craft. Components are acquired by Reverse Engineering any item that can be crit-crafted to add an augment slot. One of the cheap ways to make MK-9 parts is cybertech droid parts (either 9 or 10) which cost 2 mythra, 2 turadium and 2 flux. The latter can have actual Augments inserted into them, which are modifications just like Hilts, Enhancements, Mods, Barrels, and Armorings. Individual Pieces. a source of additional stats over and above un-modified weapons). . What are you RE for augmentation slot component mk-9? is power nano-tech gauntlets the only option for armortech? * power nano-tech gauntlets : 4 tricopper flux 8 mythra 10 turadium is there a more efficient way? - many thanks for the repliesA SWTOR Enhances Guide till help you learn what Augments are, how to craft them and why Augmenting your gear the important for your character! SWTOR Augments 7. You also have a 30k price to add the augment kit to the gear. Used in the creation of Augmentation Kit MK-11. Even with the implementation of crafting augments and augment kits for the 'less popular' crafters, we can still hardly compete with essential crafters such as Biochem or Cybertech. Short answer: no. Augmentation Slot Component MK-1 on SWTORData |} |} Categories Community content is available under CC BY-NC-SA unless otherwise noted. Was checking some crafting trainers and u can learn new Augmentation Kit Mk-10 at lvl 490 but cant see any new augment. Used to install Augmentation Slot MK-1 at an Item Modification Station. This CM-1337 item is made up of the 7 OEM items, and 14 of the RPM items, and 5 Legendary Embers. Hopefully to make more credits. Can cybertech and biochem make these? i was under the impression every craft could. Posted June 26, 2012. Raging Bull Casino 50 Free Spins Bonus. If I use an Augmentation kit Mk-9 to add a slot to a piece of gear does it increase the minimum level to equip that gear or is…Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. 206. Well the thing is, an MK-6 augment kit is not a crafting mat. In order to add the slot you would buy or craft the kit then go t Depending on the level of the gear you Reverse Engineer you get different tiers of Augment Kit Parts. Reverse Engineer Category: None. . earlier reverse engineering an item was a pain but now can be done in bulk. But when deconstruction is done, I get some crafting materials but not a single "Augmentation Slot Components MK-10". = 1,792,000Cr Oh yeah I play PVP and PVE , different gear for both so 3,584,000 Cr and thats not with BiS purple augments, that would add anoth. Augmentation - worst idea ever? By TrigPt July 20, 2013 in General Discussion. Yes its great to have more stats but it's so expensive. Augments: Blue 276 augments ([Type] Augment 73 + Augmentation Kit Mk-11) Crystals: Advanced Eviscerating (+41 Critical) I had deconstructed stacks of crafted medpacks on day 2 or 3 of the expansion in the attempts to learn the recipes for the blue and then purple versions, they gave mk-11 components. So I expected to get 110 "Augmentation Slot Components MK-10". Ashit. Augments go in augment slots. Get the mk-10 augment kits. With the recent patch of modd. They will be converted to the appropriate tier, depending on the item level or the level of the augment, whichever is higher. Thanks for any help! Crafting Trainers have the kit schematics. 0 launchI have top gear from the vendors for elite and ultimate comms (192 and up), everyone is talking about augments but apparently that gear does not have a slot for them. Put the augments into the augment slots. News. True Cost of Augmentation Kit Production True Cost of Augmentation Kit Production. What's. 26. Play on mobile, tablet, PC or Mac.